Scare Your Neighbor Beginner Guide: First Hour Walkthrough
Use the officially described loop—knock, scare, steal a package, let minions break it open, and reinvest the income. Exact thresholds and prices from the imported handover are kept out of the recommended route until they can be rechecked in the current build.
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Quick answer: your first hour
Start at a reachable house, complete one package cycle, confirm that the opened item produces income, then spend only after comparing the next visible upgrade. Repeat until the current game UI shows that a new area or package tier is reachable.
| Situation | Your next action | What confirms progress |
|---|---|---|
| You just spawned | Walk to a reachable house and use the on-screen knock prompt. | The current build presents the next scare interaction. |
| Door is open | Use the on-screen scare interaction. | A package becomes available to collect. |
| Package is on the ground | Collect it and follow the current UI back to your base. | The package is registered at your base. |
| Package is at your base | Let your minions break it open, then place or activate the item as prompted. | The item begins generating money. |
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At spawn: what to do first
When you first join, identify the base systems visible in your current server. The official description confirms these categories:
- Your base — opened items generate money here.
- Minions — they break open stolen packages.
- Scare training — one of the upgrade paths named by the developer.
- Treadmill training — another named upgrade path.
- Reachable houses — the start of the package loop.
Do not start upgrading yet. Your first goal is to complete one full loop: knock, scare, steal, drop, open, place. Only after you see cash per second ticking up should you think about upgrades.
Your first run: knock, scare, steal
Choose a house that the current interface allows you to use. Prompts can change between builds, so follow the live UI rather than a hard-coded key.
- Knock. Use the prompt displayed at a reachable house.
- Scare. Complete the follow-up interaction shown by the current build.
- Collect the package. Confirm that it is attached to your inventory or character.
- Return to base. Follow the placement or drop prompt.
- Let minions work. Wait until the package can be opened.
- Activate the item. Confirm that the money display changes before buying an upgrade.
Training Scare and Speed
The official description names the Scare Trainer and Treadmill as upgrade systems. Record the value before and after ten repetitions in your current server before publishing a gain rate.
Scare Trainer
Use the current training prompt, record the equipped costume and any active boost, then compare the value before and after a fixed number of repetitions.
Treadmill
Record the same conditions for treadmill training. Do not treat a multiplier from the imported handover as current until the live UI or a reproducible test confirms it.
The best rhythm is to drop a package, then train while the minions work on it, since both happen at the same time.
Upgrade priority order
Use this decision order rather than fixed prices:
- Blocked by a scare requirement? Compare the next Scare Trainer upgrade.
- Travel is the bottleneck? Compare the next Treadmill upgrade.
- Packages wait too long? Compare the next minion upgrade.
- Your base cannot use another item? Compare the next base upgrade.
How to reach the next zone
Read the requirement shown by the current game UI and treat it as the source of truth. The imported 800 Scare and 2,500 Speed figures have not been independently verified.
Record the displayed requirement, your current stats, active costume and aura, and the date/build. Then train only the missing stat and recheck the gate.
The official loop is still useful: stronger training and upgrades can lead to rarer packages and items, which improve income and fund the next upgrade.
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